I would say, for PoE2, don't stick to party size as some sort of dogma. Sure, most of the time, it should be party of five, but when it makes sense to be less or solo due to story, then it should be made so. And before offering OOC choices like upscalling, factor in first if player's party has to have five members to begin with. No, no, I am not suggesting that the whole game should be played solo. Vast majority of the game should be designed for a party of five, of course. But sometimes there are some parts during the story (like, in my opinion, that final, fourth chapter of PoE main story) where party looks more forced upon than it makes sense to be present. Thus game should switch to solo-play (or smaller party) during those parts, since solo-play has certain advantages over party-play that would simply make gameplay and immersion better at those points, if designed well.the only situation where we can see a switch to solo being appropriate is when gameplay significant changes to solo-specific. the spirit maze in watcher's keep from tob? yeah. poe1 were gonna have some kinda "memory dungeon" involving grieving mother and durance and the watcher. perhaps such woulda' been an ideal place. otherwise.Ī memory or dream or vision where you quest alone. Would be a nice touch for those that lost 1 of those 3īut get joined by Aloth Eder or Palegina IF THEY DIED in poe1.
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